Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.47
52%
Ball possession
48%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
13
6
Shots on goal
5
2
Shots off goal
3
8
Shots inside the Box
10
2
Shots outside the Box
3
1.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
2
Blocked shots
5
20
Touches in the opposition Box
27
0
Offsides
1
8
Free kicks
11
4
Corner kicks
3
43
Throw ins
32
11
Fouls
8
0
Errors leading to shot
2
0
Errors leading to goal
1
3
Yellow cards
2
65
Duels won
70
9/20 (45%)
Tackles
16/27 (59%)
31
Clearances
39
4
Interceptions
7
274/394 (70%)
Passes
234/352 (66%)
31/95 (33%)
Long Passes
28/76 (37%)
73/120 (61%)
Passes in final third
78/138 (57%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
2/18 (11%)
Crosses
4/25 (16%)
5
Goalkeeper saves
3
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.55
0.93
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.45
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
5
2
Shots on goal
1
2
Shots off goal
2
3
Shots inside the Box
4
1
Shots outside the Box
1
0.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
0
Blocked shots
2
6
Touches in the opposition Box
14
0
Offsides
1
4
Free kicks
4
0
Corner kicks
3
26
Throw ins
12
4
Fouls
4
0
Errors leading to shot
2
1
Yellow cards
2
35
Duels won
39
4/11 (36%)
Tackles
11/16 (69%)
13
Clearances
20
1
Interceptions
2
168/233 (72%)
Passes
111/169 (66%)
17/53 (32%)
Long Passes
12/37 (32%)
29/53 (55%)
Passes in final third
44/81 (54%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
2/7 (29%)
Crosses
1/13 (8%)
1
Goalkeeper saves
1
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.49
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.51
1.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.19
47%
Ball possession
53%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
8
4
Shots on goal
4
0
Shots off goal
1
5
Shots inside the Box
6
1
Shots outside the Box
2
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.85
2
Blocked shots
3
14
Touches in the opposition Box
13
4
Free kicks
7
4
Corner kicks
0
17
Throw ins
20
7
Fouls
4
0
Errors leading to goal
1
2
Yellow cards
0
30
Duels won
31
5/9 (56%)
Tackles
5/11 (45%)
18
Clearances
19
3
Interceptions
5
106/161 (66%)
Passes
123/183 (67%)
14/42 (33%)
Long Passes
16/39 (41%)
44/67 (66%)
Passes in final third
34/57 (60%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
0/11 (0%)
Crosses
3/12 (25%)
4
Goalkeeper saves
2
0.85
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
0.85
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Swindon Town and Oldham Athletic will play their match on 07 Feb 2026 at 07:30.All interesting information can be found in one place, like Swindon Town vs Oldham Athletic score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Swindon Town vs Oldham Athletic score and info in recent games:
Swindon Town - Oldham Athletic (07.02.2026 | 07 Feb 2026 | 07/02/2026) 3:0 League Two
Oldham Athletic - Swindon Town (16.08.2025 | 16 Aug 2025 | 16/08/2025) 1:2 League Two
Swindon Town - Oldham Athletic (12.03.2022 | 12 Mar 2022 | 12/03/2022) 1:0 League Two
Oldham Athletic - Swindon Town (30.10.2021 | 30 Oct 2021 | 30/10/2021) 1:3 League Two
Swindon Town - Oldham Athletic (14.12.2019 | 14 Dec 2019 | 14/12/2019) County Ground 2:0 League Two
Last played matches of teams:
Swindon Town
Swindon Town - Chesterfield (02.05.2026 | 02 May 2026 | 02/05/2026) 1:2 League Two
Grimsby Town - Swindon Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 4:0 League Two
Swindon Town - Accrington Stanley (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League Two
Colchester United - Swindon Town (10.04.2026 | 10 Apr 2026 | 10/04/2026) 3:0 League Two
Swindon Town - Walsall (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:1 League Two
Oldham Athletic
Oldham Athletic - Accrington Stanley (02.05.2026 | 02 May 2026 | 02/05/2026) 3:0 League Two
Newport County - Oldham Athletic (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:2 League Two
Oldham Athletic - Salford City (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:2 League Two
Barrow - Oldham Athletic (14.04.2026 | 14 Apr 2026 | 14/04/2026) 3:2 League Two
Shrewsbury Town - Oldham Athletic (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League Two
Swindon Town v Oldham Athletic score today, 07.02.2026, and full match statistics will be available on fscore-bd.com on any device without registration.