Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.27
27%
Ball possession
73%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
10
Total shots
21
4
Shots on goal
5
3
Shots off goal
8
7
Shots inside the Box
14
3
Shots outside the Box
7
1.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
3
Blocked shots
8
16
Touches in the opposition Box
34
1
Offsides
0
8
Free kicks
7
4
Corner kicks
8
13
Throw ins
19
7
Fouls
8
0
Errors leading to shot
2
2
Errors leading to goal
0
1
Yellow cards
0
54
Duels won
42
20/32 (63%)
Tackles
10/14 (71%)
15
Clearances
6
17
Interceptions
10
134/227 (59%)
Passes
554/638 (87%)
23/72 (32%)
Long Passes
19/42 (45%)
27/73 (37%)
Passes in final third
86/134 (64%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.81
1/9 (11%)
Crosses
5/20 (25%)
3
Goalkeeper saves
3
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.37
-1.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.37
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.69
23%
Ball possession
77%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
9
2
Shots on goal
1
1
Shots off goal
4
3
Shots inside the Box
5
1
Shots outside the Box
4
0.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
1
Blocked shots
4
5
Touches in the opposition Box
20
1
Offsides
0
3
Free kicks
3
2
Corner kicks
3
7
Throw ins
11
3
Fouls
3
0
Errors leading to shot
1
1
Errors leading to goal
0
34
Duels won
21
14/23 (61%)
Tackles
6/7 (86%)
9
Clearances
1
11
Interceptions
4
57/103 (55%)
Passes
305/355 (86%)
10/38 (26%)
Long Passes
10/19 (53%)
13/35 (37%)
Passes in final third
47/77 (61%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
0/4 (0%)
Crosses
3/9 (33%)
0
Goalkeeper saves
1
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.98
-0.75
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.02
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.58
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
6
Total shots
12
2
Shots on goal
4
2
Shots off goal
4
4
Shots inside the Box
9
2
Shots outside the Box
3
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.39
2
Blocked shots
4
11
Touches in the opposition Box
14
5
Free kicks
4
2
Corner kicks
5
6
Throw ins
8
4
Fouls
5
0
Errors leading to shot
1
1
Errors leading to goal
0
1
Yellow cards
0
20
Duels won
21
6/9 (67%)
Tackles
4/7 (57%)
6
Clearances
5
6
Interceptions
6
77/124 (62%)
Passes
249/283 (88%)
13/34 (38%)
Long Passes
9/23 (39%)
14/38 (37%)
Passes in final third
39/57 (68%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.86
1/5 (20%)
Crosses
2/11 (18%)
3
Goalkeeper saves
2
0.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
-0.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Montenegro U17 and Denmark U17 will play their match on 26 May 2026 at 12:00.All interesting information can be found in one place, like Montenegro U17 vs Denmark U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Montenegro U17 vs Denmark U17 score and info in recent games:
Montenegro U17 - Denmark U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 U17 European Championship
Montenegro U17 - Denmark U17 (06.10.2021 | 06 Oct 2021 | 06/10/2021) 0:2 U17 UEFA European Championship, Qualification
Denmark U17 - Montenegro U17 (25.09.2012 | 25 Sep 2012 | 25/09/2012) 3:0 U17 UEFA European Championship, Qualification
Denmark U17 - Montenegro U17 (28.09.2009 | 28 Sep 2009 | 28/09/2009) 8:1 U17 UEFA European Championship, Qualification
Last played matches of teams:
Montenegro U17
France U17 - Montenegro U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 5:0 U17 European Championship
Montenegro U17 - Italy U17 (29.05.2026 | 29 May 2026 | 29/05/2026) 0:3 U17 European Championship
Montenegro U17 - Denmark U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 U17 European Championship
Montenegro U17 - Sweden U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:5 U17 UEFA European Championship, Qualification
Montenegro U17 - Norway U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 4:0 U17 UEFA European Championship, Qualification
Denmark U17
Denmark U17 - Italy U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 3:3 U17 European Championship
France U17 - Denmark U17 (29.05.2026 | 29 May 2026 | 29/05/2026) 4:0 U17 European Championship
Montenegro U17 - Denmark U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 U17 European Championship
Denmark U17 - Austria U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 6:2 U17 UEFA European Championship, Qualification
Kazakhstan U17 - Denmark U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:3 U17 UEFA European Championship, Qualification
Montenegro U17 v Denmark U17 score today, 26.05.2026, and full match statistics will be available on fscore-bd.com on any device without registration.