Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.48
75%
Ball possession
25%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
28
Total shots
5
12
Shots on goal
2
9
Shots off goal
0
21
Shots inside the Box
2
7
Shots outside the Box
3
3.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
7
Blocked shots
3
2
Hit the woodwork
0
45
Touches in the opposition Box
7
1
Offsides
0
10
Free kicks
6
9
Corner kicks
2
27
Throw ins
14
6
Fouls
10
0
Errors leading to goal
1
0
Yellow cards
3
48
Duels won
20
12/20 (60%)
Tackles
7/11 (64%)
2
Interceptions
3
527/589 (89%)
Passes
150/201 (75%)
24/49 (49%)
Long Passes
14/42 (33%)
143/185 (77%)
Passes in final third
24/49 (49%)
2.76
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.45
15/30 (50%)
Crosses
1/7 (14%)
2
Goalkeeper saves
9
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.5
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.5
2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
72%
Ball possession
28%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
2
7
Shots on goal
1
4
Shots off goal
0
11
Shots inside the Box
0
2
Shots outside the Box
2
2.67
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
2
Blocked shots
1
1
Hit the woodwork
0
18
Touches in the opposition Box
3
1
Offsides
0
6
Free kicks
4
4
Corner kicks
1
13
Throw ins
9
4
Fouls
6
0
Yellow cards
1
29
Duels won
13
9/15 (60%)
Tackles
4/7 (57%)
1
Interceptions
0
246/282 (87%)
Passes
78/109 (72%)
12/29 (41%)
Long Passes
9/25 (36%)
64/86 (74%)
Passes in final third
17/33 (52%)
1.91
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
6/11 (55%)
Crosses
0/5 (0%)
1
Goalkeeper saves
5
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.67
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.67
0.93
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
77%
Ball possession
23%
15
Total shots
3
5
Shots on goal
1
5
Shots off goal
0
10
Shots inside the Box
2
5
Shots outside the Box
1
0.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
5
Blocked shots
2
1
Hit the woodwork
0
27
Touches in the opposition Box
4
4
Free kicks
2
5
Corner kicks
1
14
Throw ins
5
2
Fouls
4
0
Errors leading to goal
1
0
Yellow cards
2
19
Duels won
7
3/5 (60%)
Tackles
3/4 (75%)
1
Interceptions
3
281/307 (92%)
Passes
72/92 (78%)
12/20 (60%)
Long Passes
5/17 (29%)
79/99 (80%)
Passes in final third
7/16 (44%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
9/19 (47%)
Crosses
1/2 (50%)
1
Goalkeeper saves
4
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.83
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at National Stadium as The footballer leads Jamaica into the opening moments.
24’` — OG
Bermuda benefits as Leverock Dante (Bermuda) scores an own goal for Jamaica at National Stadium.
26’` — Goal1 — 0
Jamaica takes the lead thanks to Cephas Renaldo’s assist to De Cordova-Reid Bobby (Jamaica), thrilling National Stadium.
35’` — Goal2 — 0
Radix Reon nods as Cephas Renaldo’s assist leads Nicholson Shamar (Jamaica) to net one for Jamaica at National Stadium.
[20:53:32]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 3:0. Both Jamaica and Bermuda use this time to refresh tactics.
[21:08:46]` — Start of the second half-time
FC player leads Bermuda out for the second half at National Stadium with momentum in mind.
76’` — Back of the net3 — 0
Richards Dujuan Odile (Jamaica) smashes it in for Bermuda, and National Stadium roars with excitement.
[21:57:56]` — A final whistle
The match concludes at National Stadium as Jamaica and Bermuda shake hands.
24’` — OG
Bermuda benefits as Leverock Dante (Bermuda) scores an own goal for Jamaica at National Stadium.
26’` — Goal1 — 0
Jamaica takes the lead thanks to Cephas Renaldo’s assist to De Cordova-Reid Bobby (Jamaica), thrilling National Stadium.
35’` — Goal2 — 0
Radix Reon nods as Cephas Renaldo’s assist leads Nicholson Shamar (Jamaica) to net one for Jamaica at National Stadium.
76’` — Back of the net3 — 0
Richards Dujuan Odile (Jamaica) smashes it in for Bermuda, and National Stadium roars with excitement.
Jamaica and Bermuda will play their match on 14 Oct 2025 at 20:00. The game will be held on National Stadium stadium within the World Cup Qualification CONCACAF. All interesting information can be found in one place, like Jamaica vs Bermuda score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Jamaica vs Bermuda score and info in recent games:
Jamaica - Bermuda (14.10.2025 | 14 Oct 2025 | 14/10/2025) National Stadium 4:0 World Cup Qualification CONCACAF
Bermuda - Jamaica (05.09.2025 | 05 Sep 2025 | 05/09/2025) Bermuda National Stadium 0:4 World Cup Qualification CONCACAF
Last played matches of teams:
Jamaica
Nigeria - Jamaica (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 International Friendly Games
Jamaica - India (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 International Friendly Games
DR Congo - Jamaica (31.03.2026 | 31 Mar 2026 | 31/03/2026) Estadio Akron 1:0 WC Qual. Inter-Confederation Play-offs
New Caledonia - Jamaica (26.03.2026 | 26 Mar 2026 | 26/03/2026) Estadio Akron 0:1 WC Qual. Inter-Confederation Play-offs
Grenada - Jamaica (18.01.2026 | 18 Jan 2026 | 18/01/2026) 0:1 International Friendly Games
Bermuda
DR Congo - Bermuda (25.03.2026 | 25 Mar 2026 | 25/03/2026) 0:0 International Friendly Games
Trinidad and Tobago - Bermuda (18.11.2025 | 18 Nov 2025 | 18/11/2025) Hasely Crawford Stadium 2:2 World Cup Qualification CONCACAF
Bermuda - Curacao (13.11.2025 | 13 Nov 2025 | 13/11/2025) National Stadium 0:7 World Cup Qualification CONCACAF
Jamaica - Bermuda (14.10.2025 | 14 Oct 2025 | 14/10/2025) National Stadium 4:0 World Cup Qualification CONCACAF
Bermuda - Trinidad and Tobago (10.10.2025 | 10 Oct 2025 | 10/10/2025) Bermuda National Stadium 0:3 World Cup Qualification CONCACAF
Jamaica v Bermuda score today, 14.10.2025, and full match statistics will be available on fscore-bd.com on any device without registration.