Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
55%
Ball possession
45%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
13
Total shots
14
5
Shots on goal
6
7
Shots off goal
5
8
Shots inside the Box
6
5
Shots outside the Box
8
2.53
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.89
1
Blocked shots
3
1
Headed goals
1
20
Touches in the opposition Box
18
4
Offsides
1
8
Free kicks
12
4
Corner kicks
3
21
Throw ins
19
11
Fouls
9
1
Yellow cards
1
45
Duels won
44
16/19 (84%)
Tackles
13/17 (76%)
14
Clearances
17
8
Interceptions
10
367/445 (82%)
Passes
282/352 (80%)
28/55 (51%)
Long Passes
28/57 (49%)
70/113 (62%)
Passes in final third
57/95 (60%)
2.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.83
5/13 (38%)
Crosses
4/18 (22%)
4
Goalkeeper saves
2
1.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.53
-0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.47
0.71
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
11
2
Shots on goal
4
5
Shots off goal
4
4
Shots inside the Box
3
3
Shots outside the Box
8
0.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.82
0
Blocked shots
3
9
Touches in the opposition Box
12
1
Offsides
0
4
Free kicks
3
2
Corner kicks
1
12
Throw ins
12
3
Fouls
4
0
Yellow cards
1
21
Duels won
19
8/9 (89%)
Tackles
7/9 (78%)
7
Clearances
7
5
Interceptions
6
210/244 (86%)
Passes
125/158 (79%)
17/30 (57%)
Long Passes
14/30 (47%)
38/54 (70%)
Passes in final third
23/41 (56%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
2/6 (33%)
Crosses
1/7 (14%)
3
Goalkeeper saves
1
0.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.32
-0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.68
1.23
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
3
3
Shots on goal
2
2
Shots off goal
1
4
Shots inside the Box
3
2
Shots outside the Box
0
2.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.07
1
Blocked shots
0
1
Headed goals
1
11
Touches in the opposition Box
6
3
Offsides
1
4
Free kicks
9
2
Corner kicks
2
9
Throw ins
7
8
Fouls
5
1
Yellow cards
0
24
Duels won
25
8/10 (80%)
Tackles
6/8 (75%)
7
Clearances
10
3
Interceptions
4
157/201 (78%)
Passes
157/194 (81%)
11/25 (44%)
Long Passes
14/27 (52%)
32/59 (54%)
Passes in final third
34/54 (63%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
3/7 (43%)
Crosses
3/11 (27%)
1
Goalkeeper saves
1
1.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.21
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Estudiantes de Merida and Monagas will play their match on 19 Apr 2026 at 17:00.All interesting information can be found in one place, like Estudiantes de Merida vs Monagas score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Estudiantes de Merida vs Monagas score and info in recent games:
Estudiantes de Merida - Monagas (19.04.2026 | 19 Apr 2026 | 19/04/2026) 3:2 Primera Division
Monagas - Estudiantes de Merida (19.07.2025 | 19 Jul 2025 | 19/07/2025) 1:0 Primera Division
Estudiantes de Merida - Monagas (06.02.2025 | 06 Feb 2025 | 06/02/2025) 2:0 Primera Division
Monagas - Estudiantes de Merida (10.11.2024 | 10 Nov 2024 | 10/11/2024) 2:3 Primera Division
Estudiantes de Merida - Monagas (03.11.2024 | 03 Nov 2024 | 03/11/2024) 2:0 Primera Division
Last played matches of teams:
Estudiantes de Merida
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Estudiantes de Merida - Metropolitanos (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Primera Division
Estudiantes de Merida - Carabobo (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Primera Division
Carabobo - Estudiantes de Merida (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Primera Division
Metropolitanos - Estudiantes de Merida (08.05.2026 | 08 May 2026 | 08/05/2026) 2:0 Primera Division
Monagas
Monagas - Academia Puerto Cabello (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Primera Division
Estudiantes de Merida - Monagas (19.04.2026 | 19 Apr 2026 | 19/04/2026) 3:2 Primera Division
Monagas - Caracas (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:1 Primera Division
Estudiantes de Merida v Monagas score today, 19.04.2026, and full match statistics will be available on fscore-bd.com on any device without registration.