Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
73%
Ball possession
27%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
20
Total shots
1
5
Shots on goal
1
8
Shots off goal
0
12
Shots inside the Box
1
8
Shots outside the Box
0
0.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
7
Blocked shots
0
74
Touches in the opposition Box
4
6
Free kicks
10
14
Corner kicks
0
22
Throw ins
12
10
Fouls
6
2
Yellow cards
1
45
Duels won
46
13/19 (68%)
Tackles
14/24 (58%)
6
Clearances
46
6
Interceptions
10
563/616 (91%)
Passes
185/237 (78%)
29/39 (74%)
Long Passes
13/39 (33%)
294/331 (89%)
Passes in final third
8/21 (38%)
1.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
7/29 (24%)
Crosses
1/1 (100%)
1
Goalkeeper saves
4
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.84
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.16
0.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
75%
Ball possession
25%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
1
3
Shots on goal
1
3
Shots off goal
0
5
Shots inside the Box
1
5
Shots outside the Box
0
0.64
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
4
Blocked shots
0
37
Touches in the opposition Box
3
2
Free kicks
2
5
Corner kicks
0
11
Throw ins
3
2
Fouls
2
1
Yellow cards
1
17
Duels won
21
5/9 (56%)
Tackles
7/13 (54%)
4
Clearances
23
1
Interceptions
5
320/344 (93%)
Passes
93/116 (80%)
15/21 (71%)
Long Passes
7/21 (33%)
162/180 (90%)
Passes in final third
5/11 (45%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
3/15 (20%)
Crosses
1/1 (100%)
1
Goalkeeper saves
2
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.64
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.36
0.54
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
70%
Ball possession
30%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
0
2
Shots on goal
0
5
Shots off goal
0
7
Shots inside the Box
0
3
Shots outside the Box
0
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
37
Touches in the opposition Box
1
4
Free kicks
8
9
Corner kicks
0
11
Throw ins
9
8
Fouls
4
1
Yellow cards
0
28
Duels won
25
8/10 (80%)
Tackles
7/11 (64%)
2
Clearances
23
5
Interceptions
5
243/272 (89%)
Passes
92/121 (76%)
14/18 (78%)
Long Passes
6/18 (33%)
132/151 (87%)
Passes in final third
3/10 (30%)
0.87
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.01
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Belgium U17 and Estonia U17 will play their match on 31 May 2026 at 07:30.All interesting information can be found in one place, like Belgium U17 vs Estonia U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Belgium U17 vs Estonia U17 score and info in recent games:
Belgium U17 - Estonia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 U17 European Championship
Belgium U17 - Estonia U17 (26.10.2022 | 26 Oct 2022 | 26/10/2022) 4:1 U17 UEFA European Championship, Qualification
Belgium U17 - Estonia U17 (23.03.2022 | 23 Mar 2022 | 23/03/2022) 8:1 U17 UEFA European Championship, Qualification
Estonia U17 - Belgium U17 (03.05.2011 | 03 May 2011 | 03/05/2011) 1:3 U17 Friendly Games
Last played matches of teams:
Belgium U17
Belgium U17 - France U17 (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:1 U17 European Championship
Belgium U17 - Estonia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 U17 European Championship
Belgium U17 - Spain U17 (28.05.2026 | 28 May 2026 | 28/05/2026) 0:1 U17 European Championship
Croatia U17 - Belgium U17 (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 U17 European Championship
Cyprus U17 - Belgium U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:1 U17 UEFA European Championship, Qualification
Estonia U17
Belgium U17 - Estonia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 U17 European Championship
Estonia U17 - Croatia U17 (28.05.2026 | 28 May 2026 | 28/05/2026) 1:3 U17 European Championship
Estonia U17 - Spain U17 (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 U17 European Championship
Estonia U17 - England U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:2 U17 UEFA European Championship, Qualification
Faroe Islands U17 - Estonia U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 U17 UEFA European Championship, Qualification
Belgium U17 v Estonia U17 score today, 31.05.2026, and full match statistics will be available on fscore-bd.com on any device without registration.