Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.95
71%
Ball possession
29%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
25
Total shots
6
7
Shots on goal
1
14
Shots off goal
4
12
Shots inside the Box
3
13
Shots outside the Box
3
1.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
4
Blocked shots
1
1
Headed goals
0
23
Touches in the opposition Box
8
2
Offsides
0
12
Free kicks
13
5
Corner kicks
2
13
Throw ins
18
13
Fouls
12
0
Yellow cards
1
0
Red cards
1
52
Duels won
31
10/13 (77%)
Tackles
7/9 (78%)
5
Interceptions
6
500/556 (90%)
Passes
152/233 (65%)
25/37 (68%)
Long Passes
20/64 (31%)
132/166 (80%)
Passes in final third
14/48 (29%)
1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
11/34 (32%)
Crosses
2/7 (29%)
0
Goalkeeper saves
6
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.44
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.41
0.96
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
1
2
Shots on goal
1
7
Shots off goal
0
4
Shots inside the Box
1
7
Shots outside the Box
0
0.66
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
2
Blocked shots
0
11
Touches in the opposition Box
5
6
Free kicks
7
7
Throw ins
13
7
Fouls
6
0
Yellow cards
1
0
Red cards
1
24
Duels won
15
5/7 (71%)
Tackles
4/6 (67%)
3
Interceptions
5
239/272 (88%)
Passes
98/146 (67%)
12/21 (57%)
Long Passes
10/36 (28%)
49/70 (70%)
Passes in final third
6/26 (23%)
0.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
4/9 (44%)
Crosses
0/1 (0%)
0
Goalkeeper saves
1
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.66
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.34
0.64
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
76%
Ball possession
24%
14
Total shots
5
5
Shots on goal
0
7
Shots off goal
4
8
Shots inside the Box
2
6
Shots outside the Box
3
0.78
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
1
Headed goals
0
12
Touches in the opposition Box
3
2
Offsides
0
6
Free kicks
6
5
Corner kicks
2
6
Throw ins
5
6
Fouls
6
0
Yellow cards
1
28
Duels won
16
5/6 (83%)
Tackles
3/3 (100%)
2
Interceptions
1
261/284 (92%)
Passes
54/87 (62%)
13/16 (81%)
Long Passes
10/28 (36%)
83/96 (86%)
Passes in final third
8/22 (36%)
0.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
7/25 (28%)
Crosses
2/6 (33%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.78
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Angola and Kenya will play their match on 07 Aug 2025 at 12:00.All interesting information can be found in one place, like Angola vs Kenya score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Angola vs Kenya score and info in recent games:
Last played matches of teams:
Angola
Angola - Botswana (05.06.2026 | 05 Jun 2026 | 05/06/2026) International Friendly Games
Angola - Egypt (29.12.2025 | 29 Dec 2025 | 29/12/2025) Stade Adrar Arena 0:0 Africa Cup of Nations
Angola - Zimbabwe (26.12.2025 | 26 Dec 2025 | 26/12/2025) Stade de Marrakech 1:1 Africa Cup of Nations
South Africa - Angola (22.12.2025 | 22 Dec 2025 | 22/12/2025) Stade de Marrakech 2:1 Africa Cup of Nations
Angola - Mozambique (17.12.2025 | 17 Dec 2025 | 17/12/2025) 4:1 International Friendly Games
Kenya
Lesotho - Kenya (04.06.2026 | 04 Jun 2026 | 04/06/2026) 1:1 International Friendly Games
Kyrgyzstan - Kenya (03.06.2026 | 03 Jun 2026 | 03/06/2026) International Friendly Games
Grenada - Kenya (30.03.2026 | 30 Mar 2026 | 30/03/2026) 0:3 FIFA Series
Kenya - Estonia (27.03.2026 | 27 Mar 2026 | 27/03/2026) 1:1 FIFA Series
Kenya - Senegal (18.11.2025 | 18 Nov 2025 | 18/11/2025) 0:8 International Friendly Games
Angola v Kenya score today, 07.08.2025, and full match statistics will be available on fscore-bd.com on any device without registration.