Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
9
Total shots
10
3
Shots on goal
5
5
Shots off goal
4
7
Shots inside the Box
5
2
Shots outside the Box
5
1.43
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
1
Blocked shots
1
1
Hit the woodwork
0
28
Touches in the opposition Box
23
0
Offsides
3
8
Free kicks
6
4
Corner kicks
5
23
Throw ins
23
6
Fouls
8
1
Errors leading to shot
1
0
Yellow cards
1
40
Duels won
40
15/20 (75%)
Tackles
12/16 (75%)
4
Interceptions
10
551/609 (90%)
Passes
548/609 (90%)
15/32 (47%)
Long Passes
20/41 (49%)
129/162 (80%)
Passes in final third
127/163 (78%)
0.86
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.81
2/18 (11%)
Crosses
7/16 (44%)
4
Goalkeeper saves
1
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.43
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.57
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
61%
Ball possession
39%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
2
1
Shots on goal
0
3
Shots off goal
1
3
Shots inside the Box
1
1
Shots outside the Box
1
0.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
1
Hit the woodwork
0
14
Touches in the opposition Box
5
3
Free kicks
2
1
Corner kicks
0
14
Throw ins
7
2
Fouls
3
16
Duels won
10
5/7 (71%)
Tackles
2/3 (67%)
0
Interceptions
7
395/425 (93%)
Passes
249/276 (90%)
7/14 (50%)
Long Passes
9/19 (47%)
74/94 (79%)
Passes in final third
52/69 (75%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
1/9 (11%)
Crosses
0/1 (0%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.68
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.32
0.74
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
39%
Ball possession
61%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
5
Total shots
8
2
Shots on goal
5
2
Shots off goal
3
4
Shots inside the Box
4
1
Shots outside the Box
4
0.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
1
Blocked shots
0
14
Touches in the opposition Box
18
0
Offsides
3
5
Free kicks
4
3
Corner kicks
5
9
Throw ins
16
4
Fouls
5
1
Errors leading to shot
1
0
Yellow cards
1
24
Duels won
30
10/13 (77%)
Tackles
10/13 (77%)
4
Interceptions
3
156/184 (85%)
Passes
299/333 (90%)
8/18 (44%)
Long Passes
11/22 (50%)
55/68 (81%)
Passes in final third
75/94 (80%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
1/9 (11%)
Crosses
7/15 (47%)
4
Goalkeeper saves
1
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.75
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Kehlet Jakob signals the start, and Brondby takes control at .
16’` — Goal1 — 0
Brondby celebrates as Klynge Ferslev Anders assists McCowatt Callum (Silkeborg) for a stunning goal at .
[13:17:16]` — Match half-time
The referee Kehlet Jakob signals for half-time at , pausing the match at 1:0. Silkeborg and Brondby now regroup with their coaches before play resumes.
[13:33:48]` — Start of the second half-time
The whistle blows, and Silkeborg resumes play at under Kehlet Jakob’s eye.
47’` — Goal1 — 1
Silkeborg takes the lead thanks to Kvistgaarden Mathias’s assist to Rajovic Mileta (Brondby), thrilling .
66’` — Goal2 — 1
Brondby celebrates as Poulsen Andreas assists Gammelby Jens Martin (Silkeborg) for a stunning goal at .
[14:21:48]` — The match is over
Brondby celebrates as Kehlet Jakob calls time at after a thrilling contest.
16’` — Goal1 — 0
Brondby celebrates as Klynge Ferslev Anders assists McCowatt Callum (Silkeborg) for a stunning goal at .
66’` — Goal2 — 0
Brondby celebrates as Poulsen Andreas assists Gammelby Jens Martin (Silkeborg) for a stunning goal at .
47’` — Goal0 — 1
Silkeborg takes the lead thanks to Kvistgaarden Mathias’s assist to Rajovic Mileta (Brondby), thrilling .
Silkeborg and Brondby will play their match on 07 May 2025 at 12:30.All interesting information can be found in one place, like Silkeborg vs Brondby score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Silkeborg vs Brondby score and info in recent games:
Silkeborg - Brondby (02.11.2025 | 02 Nov 2025 | 02/11/2025) JYSK Park 0:2 Superliga