Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.6
74%
Ball possession
26%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
25
Total shots
5
5
Shots on goal
0
12
Shots off goal
3
10
Shots inside the Box
5
15
Shots outside the Box
0
0.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
8
Blocked shots
2
2
Hit the woodwork
0
1
Headed goals
0
31
Touches in the opposition Box
15
0
Offsides
2
11
Free kicks
4
7
Corner kicks
3
32
Throw ins
24
4
Fouls
11
0
Yellow cards
2
35
Duels won
34
2/6 (33%)
Tackles
4/12 (33%)
22
Clearances
45
6
Interceptions
7
495/588 (84%)
Passes
113/207 (55%)
20/45 (44%)
Long Passes
14/63 (22%)
214/270 (79%)
Passes in final third
18/59 (31%)
1.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
6/32 (19%)
Crosses
4/8 (50%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.6
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.4
0.89
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
76%
Ball possession
24%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
3
4
Shots on goal
0
5
Shots off goal
2
4
Shots inside the Box
3
9
Shots outside the Box
0
0.53
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
1
1
Hit the woodwork
0
10
Touches in the opposition Box
10
0
Offsides
1
6
Free kicks
2
4
Corner kicks
2
20
Throw ins
11
2
Fouls
6
23
Duels won
16
2/4 (50%)
Tackles
2/6 (33%)
14
Clearances
26
1
Interceptions
2
255/299 (85%)
Passes
48/94 (51%)
6/17 (35%)
Long Passes
9/36 (25%)
110/139 (79%)
Passes in final third
7/30 (23%)
0.69
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
1/16 (6%)
Crosses
2/4 (50%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.53
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.53
1.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.32
72%
Ball possession
28%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
2
1
Shots on goal
0
7
Shots off goal
1
6
Shots inside the Box
2
6
Shots outside the Box
0
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
1
1
Hit the woodwork
0
1
Headed goals
0
21
Touches in the opposition Box
5
0
Offsides
1
5
Free kicks
2
3
Corner kicks
1
12
Throw ins
13
2
Fouls
5
0
Yellow cards
2
12
Duels won
18
0/2 (0%)
Tackles
2/6 (33%)
8
Clearances
19
5
Interceptions
5
240/289 (83%)
Passes
65/113 (58%)
14/28 (50%)
Long Passes
5/27 (19%)
104/131 (79%)
Passes in final third
11/29 (38%)
0.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
5/16 (31%)
Crosses
2/4 (50%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Fredrikstad starts the action at Selhurst Park with The player on the ball.
[15:47:12]` — Match half-time
The first half ends at Selhurst Park as Papapetrou Anastasios blows the whistle. The score remains 0:0, and now Crystal Palace and Fredrikstad prepare for the second half.
[16:02:30]` — Start of the second half-time
Fredrikstad starts the half at Selhurst Park, and FC player looks to make an impact.
54’` — Goal1 — 0
Hughes Will provides a slick pass, and Mateta Jean-Philippe (Crystal Palace) finishes it off for Fredrikstad at Selhurst Park.
[16:50:37]` — The match is over
Papapetrou Anastasios blows the final whistle at Selhurst Park, ending the clash between Crystal Palace and Fredrikstad.
54’` — Goal1 — 0
Hughes Will provides a slick pass, and Mateta Jean-Philippe (Crystal Palace) finishes it off for Fredrikstad at Selhurst Park.
Crystal Palace and Fredrikstad will play their match on 21 Aug 2025 at 15:00. The game will be held on Selhurst Park stadium within the UEFA Conference League. All interesting information can be found in one place, like Crystal Palace vs Fredrikstad score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Crystal Palace vs Fredrikstad score and info in recent games:
Fredrikstad - Crystal Palace (28.08.2025 | 28 Aug 2025 | 28/08/2025) Fredrikstad Stadion 0:0 UEFA Conference League
Crystal Palace - Fredrikstad (21.08.2025 | 21 Aug 2025 | 21/08/2025) Selhurst Park 1:0 UEFA Conference League
Last played matches of teams:
Crystal Palace
Crystal Palace - Rayo Vallecano (27.05.2026 | 27 May 2026 | 27/05/2026) Red Bull Arena 1:0 UEFA Conference League
Crystal Palace - Arsenal (24.05.2026 | 24 May 2026 | 24/05/2026) Selhurst Park 1:2 Premier League
Brentford - Crystal Palace (17.05.2026 | 17 May 2026 | 17/05/2026) Brentford Community Stadium 2:2 Premier League
Manchester City - Crystal Palace (13.05.2026 | 13 May 2026 | 13/05/2026) Etihad Stadium 3:0 Premier League
Crystal Palace - Everton (10.05.2026 | 10 May 2026 | 10/05/2026) Selhurst Park 2:2 Premier League